renderer: add lockdead_screen_delay (#8467)
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0ddbd1c3a4
5 changed files with 25 additions and 4 deletions
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@ -1121,6 +1121,12 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
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.type = CONFIG_OPTION_BOOL,
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.data = SConfigOptionDescription::SBoolData{false},
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},
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SConfigOptionDescription{
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.value = "misc:lockdead_screen_delay",
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.description = "the delay in ms after the lockdead screen appears if the lock screen did not appear after a lock event occurred.",
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.type = CONFIG_OPTION_INT,
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.data = SConfigOptionDescription::SRangeData{1000, 0, 5000},
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},
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/*
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* binds:
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@ -377,6 +377,7 @@ CConfigManager::CConfigManager() {
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m_pConfig->addConfigValue("misc:middle_click_paste", Hyprlang::INT{1});
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m_pConfig->addConfigValue("misc:render_unfocused_fps", Hyprlang::INT{15});
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m_pConfig->addConfigValue("misc:disable_xdg_env_checks", Hyprlang::INT{0});
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m_pConfig->addConfigValue("misc:lockdead_screen_delay", Hyprlang::INT{1000});
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m_pConfig->addConfigValue("group:insert_after_current", Hyprlang::INT{1});
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m_pConfig->addConfigValue("group:focus_removed_window", Hyprlang::INT{1});
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