renderer: add lockdead_screen_delay (#8467)

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Alexandre Acebedo 2024-11-17 15:58:18 +00:00 committed by GitHub
parent af83c82513
commit 0ddbd1c3a4
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5 changed files with 25 additions and 4 deletions

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@ -1121,6 +1121,12 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
.type = CONFIG_OPTION_BOOL,
.data = SConfigOptionDescription::SBoolData{false},
},
SConfigOptionDescription{
.value = "misc:lockdead_screen_delay",
.description = "the delay in ms after the lockdead screen appears if the lock screen did not appear after a lock event occurred.",
.type = CONFIG_OPTION_INT,
.data = SConfigOptionDescription::SRangeData{1000, 0, 5000},
},
/*
* binds:

View file

@ -377,6 +377,7 @@ CConfigManager::CConfigManager() {
m_pConfig->addConfigValue("misc:middle_click_paste", Hyprlang::INT{1});
m_pConfig->addConfigValue("misc:render_unfocused_fps", Hyprlang::INT{15});
m_pConfig->addConfigValue("misc:disable_xdg_env_checks", Hyprlang::INT{0});
m_pConfig->addConfigValue("misc:lockdead_screen_delay", Hyprlang::INT{1000});
m_pConfig->addConfigValue("group:insert_after_current", Hyprlang::INT{1});
m_pConfig->addConfigValue("group:focus_removed_window", Hyprlang::INT{1});