Add switch device handling and binds
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9bbae5b8e2
commit
0d702b556d
8 changed files with 84 additions and 8 deletions
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@ -1006,3 +1006,29 @@ void CInputManager::destroyTouchDevice(STouchDevice* pDevice) {
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m_lTouchDevices.remove(*pDevice);
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}
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void CInputManager::newSwitch(wlr_input_device* pDevice) {
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const auto PNEWDEV = &m_lSwitches.emplace_back();
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PNEWDEV->pWlrDevice = pDevice;
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Debug::log(LOG, "New switch with name \"%s\" added", pDevice->name);
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PNEWDEV->hyprListener_destroy.initCallback(&pDevice->events.destroy, [&](void* owner, void* data) {
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destroySwitch((SSwitchDevice*)owner);
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}, PNEWDEV, "SwitchDevice");
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const auto PSWITCH = wlr_switch_from_input_device(pDevice);
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PNEWDEV->hyprListener_toggle.initCallback(&PSWITCH->events.toggle, [&](void* owner, void* data) {
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const auto PDEVICE = (SSwitchDevice*)owner;
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const auto NAME = std::string(PDEVICE->pWlrDevice->name);
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Debug::log(LOG, "Switch %s fired, triggering binds.", NAME.c_str());
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g_pKeybindManager->onSwitchEvent(NAME);
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}, PNEWDEV, "SwitchDevice");
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}
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void CInputManager::destroySwitch(SSwitchDevice* pDevice) {
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m_lSwitches.remove(*pDevice);
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}
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