internal: Solitary clients with single subsurface & verbose solitary/tearing/DS checks (#11228)
Adds more verbose checks for various conditional rendering mechanisms
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15 changed files with 551 additions and 137 deletions
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@ -69,7 +69,6 @@ class CHyprRenderer {
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bool fixMisalignedFSV1 = false);
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std::tuple<float, float, float> getRenderTimes(PHLMONITOR pMonitor); // avg max min
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void renderLockscreen(PHLMONITOR pMonitor, const Time::steady_tp& now, const CBox& geometry);
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void recheckSolitaryForMonitor(PHLMONITOR pMonitor);
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void setCursorSurface(SP<CWLSurface> surf, int hotspotX, int hotspotY, bool force = false);
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void setCursorFromName(const std::string& name, bool force = false);
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void onRenderbufferDestroy(CRenderbuffer* rb);
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