internal: Solitary clients with single subsurface & verbose solitary/tearing/DS checks (#11228)

Adds more verbose checks for various conditional rendering mechanisms
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UjinT34 2025-08-22 20:24:25 +03:00 committed by GitHub
parent e95ba5bf59
commit 0d45b277d6
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15 changed files with 551 additions and 137 deletions

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@ -69,7 +69,6 @@ class CHyprRenderer {
bool fixMisalignedFSV1 = false);
std::tuple<float, float, float> getRenderTimes(PHLMONITOR pMonitor); // avg max min
void renderLockscreen(PHLMONITOR pMonitor, const Time::steady_tp& now, const CBox& geometry);
void recheckSolitaryForMonitor(PHLMONITOR pMonitor);
void setCursorSurface(SP<CWLSurface> surf, int hotspotX, int hotspotY, bool force = false);
void setCursorFromName(const std::string& name, bool force = false);
void onRenderbufferDestroy(CRenderbuffer* rb);