internal: Solitary clients with single subsurface & verbose solitary/tearing/DS checks (#11228)
Adds more verbose checks for various conditional rendering mechanisms
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15 changed files with 551 additions and 137 deletions
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@ -80,7 +80,7 @@ void CMonitorFrameScheduler::onFrame() {
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if (!canRender())
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return;
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g_pHyprRenderer->recheckSolitaryForMonitor(m_monitor.lock());
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m_monitor->recheckSolitary();
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m_monitor->m_tearingState.busy = false;
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