Added legacy GLES2 renderer option
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parent
4b7a1a471f
commit
084e922642
6 changed files with 43 additions and 3 deletions
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@ -30,15 +30,17 @@ bool CFramebuffer::alloc(int w, int h) {
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
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// TODO: Allow this with gles2
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#ifndef GLES2
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if (m_pStencilTex) {
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glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
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}
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#endif
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auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
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@ -55,7 +57,11 @@ bool CFramebuffer::alloc(int w, int h) {
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}
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void CFramebuffer::bind() {
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#ifndef GLES2
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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#endif
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
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}
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