fixed blur and shit
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bf8ebfc631
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0503835ee6
4 changed files with 9 additions and 10 deletions
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@ -206,14 +206,13 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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// potentially can save on resources.
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g_pHyprOpenGL->begin(PMONITOR, &damage);
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wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y); // beginning with wlr here magically fixes some issues with scaling...??
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// what the actual fuck in the name of fuck
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g_pHyprOpenGL->clear(CColor(100, 11, 11, 255));
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g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
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g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
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wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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wlr_output_render_software_cursors(PMONITOR->output, NULL);
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wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
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