layout: properly assign workspace and monitor when moving a child to the parent (#10338)
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3 changed files with 35 additions and 6 deletions
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@ -159,12 +159,19 @@ void IHyprLayout::onWindowCreatedFloating(PHLWINDOW pWindow) {
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// TODO: detect a popup in a more consistent way.
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if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible || !pWindow->m_isX11) {
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// if the pos isn't set, fall back to the center placement if it's not a child, otherwise middle of parent if available
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if (!pWindow->m_isX11 && pWindow->m_xdgSurface->m_toplevel->m_parent && validMapped(pWindow->m_xdgSurface->m_toplevel->m_parent->m_window))
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*pWindow->m_realPosition = pWindow->m_xdgSurface->m_toplevel->m_parent->m_window->m_realPosition->goal() +
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pWindow->m_xdgSurface->m_toplevel->m_parent->m_window->m_realSize->goal() / 2.F - desiredGeometry.size() / 2.F;
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else
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*pWindow->m_realPosition = PMONITOR->m_position + PMONITOR->m_size / 2.F - desiredGeometry.size() / 2.F;
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// if the pos isn't set, fall back to the center placement if it's not a child
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auto pos = PMONITOR->m_position + PMONITOR->m_size / 2.F - desiredGeometry.size() / 2.F;
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// otherwise middle of parent if available
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if (!pWindow->m_isX11) {
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if (const auto PARENT = pWindow->parent(); PARENT) {
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*pWindow->m_realPosition = PARENT->m_realPosition->goal() + PARENT->m_realSize->goal() / 2.F - desiredGeometry.size() / 2.F;
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pWindow->m_workspace = PARENT->m_workspace;
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pWindow->m_monitor = PARENT->m_monitor;
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}
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}
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*pWindow->m_realPosition = pos;
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} else {
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// if it is, we respect where it wants to put itself, but apply monitor offset if outside
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// most of these are popups
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