Core: Move to aquamarine (#6608)
Moves Hyprland from wlroots to aquamarine for the backend. --------- Signed-off-by: Vaxry <vaxry@vaxry.net> Co-authored-by: Mihai Fufezan <mihai@fufexan.net> Co-authored-by: Jan Beich <jbeich@FreeBSD.org> Co-authored-by: vaxerski <vaxerski@users.noreply.github.com> Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com> Co-authored-by: Tom Englund <tomenglund26@gmail.com> Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com> Co-authored-by: diniamo <diniamo53@gmail.com>
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@ -7,5 +7,14 @@
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using namespace Hyprutils::Math;
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eTransform wlTransformToHyprutils(wl_output_transform t);
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void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]);
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eTransform wlTransformToHyprutils(wl_output_transform t);
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void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]);
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void matrixProjection(float mat[9], int width, int height, eTransform transform);
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void matrixTransform(float mat[9], eTransform transform);
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void matrixRotate(float mat[9], float rad);
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void matrixScale(float mat[9], float x, float y);
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void matrixTranslate(float mat[9], float x, float y);
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void matrixTranspose(float mat[9], const float a[9]);
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void matrixMultiply(float mat[9], const float a[9], const float b[9]);
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void matrixIdentity(float mat[9]);
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wl_output_transform invertTransform(wl_output_transform tr);
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