Core: Move to aquamarine (#6608)

Moves Hyprland from wlroots to aquamarine for the backend.

---------

Signed-off-by: Vaxry <vaxry@vaxry.net>
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
Co-authored-by: vaxerski <vaxerski@users.noreply.github.com>
Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com>
Co-authored-by: Tom Englund <tomenglund26@gmail.com>
Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com>
Co-authored-by: diniamo <diniamo53@gmail.com>
This commit is contained in:
Vaxry 2024-07-21 13:09:54 +02:00 committed by GitHub
parent f642fb97df
commit 016da234d0
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GPG key ID: B5690EEEBB952194
131 changed files with 4755 additions and 3460 deletions

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@ -17,14 +17,14 @@ Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) {
return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_NORMAL;
}
static void matrixIdentity(float mat[9]) {
void matrixIdentity(float mat[9]) {
static const float identity[9] = {
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
};
memcpy(mat, identity, sizeof(identity));
}
static void matrixMultiply(float mat[9], const float a[9], const float b[9]) {
void matrixMultiply(float mat[9], const float a[9], const float b[9]) {
float product[9];
product[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6];
@ -42,141 +42,56 @@ static void matrixMultiply(float mat[9], const float a[9], const float b[9]) {
memcpy(mat, product, sizeof(product));
}
static void matrixTranspose(float mat[9], const float a[9]) {
void matrixTranspose(float mat[9], const float a[9]) {
float transposition[9] = {
a[0], a[3], a[6], a[1], a[4], a[7], a[2], a[5], a[8],
};
memcpy(mat, transposition, sizeof(transposition));
}
static void matrixTranslate(float mat[9], float x, float y) {
void matrixTranslate(float mat[9], float x, float y) {
float translate[9] = {
1.0f, 0.0f, x, 0.0f, 1.0f, y, 0.0f, 0.0f, 1.0f,
};
matrixMultiply(mat, mat, translate);
}
static void matrixScale(float mat[9], float x, float y) {
void matrixScale(float mat[9], float x, float y) {
float scale[9] = {
x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f,
};
matrixMultiply(mat, mat, scale);
}
static void matrixRotate(float mat[9], float rad) {
void matrixRotate(float mat[9], float rad) {
float rotate[9] = {
cos(rad), -sin(rad), 0.0f, sin(rad), cos(rad), 0.0f, 0.0f, 0.0f, 1.0f,
};
matrixMultiply(mat, mat, rotate);
}
static std::unordered_map<eTransform, std::array<float, 9>> transforms = {
{HYPRUTILS_TRANSFORM_NORMAL,
{
1.0f,
0.0f,
0.0f,
0.0f,
1.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_90,
{
0.0f,
1.0f,
0.0f,
-1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_180,
{
-1.0f,
0.0f,
0.0f,
0.0f,
-1.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_270,
{
0.0f,
-1.0f,
0.0f,
1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_FLIPPED,
{
-1.0f,
0.0f,
0.0f,
0.0f,
1.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_FLIPPED_90,
{
0.0f,
1.0f,
0.0f,
1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_FLIPPED_180,
{
1.0f,
0.0f,
0.0f,
0.0f,
-1.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_FLIPPED_270,
{
0.0f,
-1.0f,
0.0f,
-1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
};
static void matrixTransform(float mat[9], eTransform transform) {
matrixMultiply(mat, mat, transforms.at(transform).data());
const std::unordered_map<eTransform, std::array<float, 9>>& getTransforms() {
static std::unordered_map<eTransform, std::array<float, 9>> transforms = {
{HYPRUTILS_TRANSFORM_NORMAL, {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_90, {0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_180, {-1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_270, {0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED, {-1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED_90, {0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED_180, {1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED_270, {0.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
};
return transforms;
}
static void matrixProjection(float mat[9], int width, int height, eTransform transform) {
void matrixTransform(float mat[9], eTransform transform) {
matrixMultiply(mat, mat, getTransforms().at(transform).data());
}
void matrixProjection(float mat[9], int width, int height, eTransform transform) {
memset(mat, 0, sizeof(*mat) * 9);
const float* t = transforms.at(transform).data();
const float* t = getTransforms().at(transform).data();
float x = 2.0f / width;
float y = 2.0f / height;
@ -219,3 +134,10 @@ void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, c
matrixMultiply(mat, projection, mat);
}
wl_output_transform invertTransform(wl_output_transform tr) {
if ((tr & WL_OUTPUT_TRANSFORM_90) && !(tr & WL_OUTPUT_TRANSFORM_FLIPPED))
tr = (wl_output_transform)(tr ^ (int)WL_OUTPUT_TRANSFORM_180);
return tr;
}