New animation system

This commit is contained in:
vaxerski 2022-04-23 14:16:02 +02:00
parent fa38dfd416
commit 0147975faf
17 changed files with 385 additions and 184 deletions

View file

@ -8,115 +8,71 @@ void CAnimationManager::tick() {
if (!g_pConfigManager->getInt("animations:enabled"))
animationsDisabled = true;
const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows") && !animationsDisabled;
const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders") && !animationsDisabled;
const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein") && !animationsDisabled;
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
// Process speeds
const float WINDOWSPEED = g_pConfigManager->getFloat("animations:windows_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:windows_speed");
const float BORDERSPEED = g_pConfigManager->getFloat("animations:borders_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:borders_speed");
const float FADESPEED = g_pConfigManager->getFloat("animations:fadein_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:fadein_speed");
const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
for (auto& w : g_pCompositor->m_lWindows) {
// get the box before transforms, for damage tracking later
wlr_box WLRBOXPREV = { w.m_vRealPosition.x - BORDERSIZE - 1, w.m_vRealPosition.y - BORDERSIZE - 1, w.m_vRealSize.x + 2 * BORDERSIZE + 2, w.m_vRealSize.y + 2 * BORDERSIZE + 2};
bool needsDamage = false;
// process fadeinout
if (FADEENABLED) {
const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
w.m_bFadingOut = false;
if (!deltazero(w.m_fAlpha, GOALALPHA)) {
if (deltaSmallToFlip(w.m_fAlpha, GOALALPHA)) {
w.m_fAlpha = GOALALPHA;
} else {
if (w.m_fAlpha > GOALALPHA)
w.m_bFadingOut = true;
w.m_fAlpha = parabolic(w.m_fAlpha, GOALALPHA, FADESPEED);
}
needsDamage = true;
}
} else {
const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
if (!deltazero(GOALALPHA, w.m_fAlpha)) {
if (w.m_bIsMapped)
w.m_fAlpha = 255.f;
else {
w.m_fAlpha = 0.f;
w.m_bFadingOut = false;
}
needsDamage = true;
}
}
// process fadein/out for unmapped windows, but nothing else.
// we can't use windowValidMapped because we want to animate hidden windows too.
if (!g_pCompositor->windowExists(&w) || !w.m_bIsMapped || !g_pXWaylandManager->getWindowSurface(&w)){
if (needsDamage) {
g_pHyprRenderer->damageWindow(&w); // only window, it didnt move cuz its unmappy
}
for (auto& av : m_lAnimatedVariables) {
// first, we check if it's disabled, if so, warp
if (av->m_pEnabled == 0 || animationsDisabled) {
av->warp();
continue;
}
// process the borders
const auto RENDERHINTS = g_pLayoutManager->getCurrentLayout()->requestRenderHints(&w);
// get speed
const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed;
const auto& COLOR = RENDERHINTS.isBorderColor ? RENDERHINTS.borderColor : g_pCompositor->isWindowActive(&w) ? BORDERACTIVECOL : BORDERINACTIVECOL;
// window stuff
const auto PWINDOW = (CWindow*)av->m_pWindow;
bool needsDamage = false;
wlr_box WLRBOXPREV = {PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
if (BORDERSENABLED) {
if (!deltazero(COLOR, w.m_cRealBorderColor)) {
if (deltaSmallToFlip(COLOR, w.m_cRealBorderColor)) {
w.m_cRealBorderColor = COLOR;
} else {
w.m_cRealBorderColor = parabolic(BORDERSPEED, w.m_cRealBorderColor, COLOR);
// TODO: curves
// parabolic with a switch unforto
// TODO: maybe do something cleaner
switch (av->m_eVarType) {
case AVARTYPE_FLOAT: {
if (!deltazero(av->m_fValue, av->m_fGoal)) {
if (deltaSmallToFlip(av->m_fValue, av->m_fGoal)) {
av->warp();
} else {
av->m_fValue = parabolic(av->m_fValue, av->m_fGoal, SPEED);
}
needsDamage = true;
}
needsDamage = true;
break;
}
case AVARTYPE_VECTOR: {
if (!deltazero(av->m_vValue, av->m_vGoal)) {
if (deltaSmallToFlip(av->m_vValue, av->m_vGoal)) {
av->warp();
} else {
av->m_vValue.x = parabolic(av->m_vValue.x, av->m_vGoal.x, SPEED);
av->m_vValue.y = parabolic(av->m_vValue.y, av->m_vGoal.y, SPEED);
}
needsDamage = true;
}
break;
}
case AVARTYPE_COLOR: {
if (!deltazero(av->m_cValue, av->m_cGoal)) {
if (deltaSmallToFlip(av->m_cValue, av->m_cGoal)) {
av->warp();
} else {
av->m_cValue = parabolic(SPEED, av->m_cValue, av->m_cGoal);
}
needsDamage = true;
}
break;
}
} else {
if (!deltazero(w.m_cRealBorderColor, COLOR))
needsDamage = true;
w.m_cRealBorderColor = COLOR;
}
// process the window
if (WINDOWSENABLED) {
if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
} else {
// if it is to be animated, animate it.
w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, WINDOWSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, WINDOWSPEED));
w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, WINDOWSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, WINDOWSPEED));
}
needsDamage = true;
}
} else {
if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize))
needsDamage = true;
w.m_vRealPosition = w.m_vEffectivePosition;
w.m_vRealSize = w.m_vEffectiveSize;
}
// invalidate the window
if (needsDamage) {
g_pHyprRenderer->damageBox(&WLRBOXPREV);
g_pHyprRenderer->damageWindow(&w);
g_pHyprRenderer->damageWindow(PWINDOW);
}
}
}

View file

@ -2,12 +2,15 @@
#include "../defines.hpp"
#include <list>
#include "../helpers/AnimatedVariable.hpp"
class CAnimationManager {
public:
void tick();
std::list<CAnimatedVariable*> m_lAnimatedVariables;
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CColor& a, const CColor& b);

View file

@ -57,11 +57,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); ++w) {
wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_iWorkspaceID == pFoundWindow->m_iWorkspaceID && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
foundSurface = g_pXWaylandManager->getWindowSurface(&(*w));
if (foundSurface)
surfacePos = w->m_vRealPosition;
surfacePos = w->m_vRealPosition.vec();
break;
}
}
@ -70,7 +70,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (pFoundWindow->m_bIsX11) {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
if (foundSurface)
surfacePos = pFoundWindow->m_vRealPosition;
surfacePos = pFoundWindow->m_vRealPosition.vec();
} else {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
}
@ -91,7 +91,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
} else {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
surfacePos = pFoundWindow->m_vRealPosition;
surfacePos = pFoundWindow->m_vRealPosition.vec();
}
}
@ -143,7 +143,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (g_pCompositor->m_pLastWindow == CONSTRAINTWINDOW) {
// todo: this is incorrect, but it will work in most cases for now
// i made this cuz i wanna play minecraft lol
Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition + CONSTRAINTWINDOW->m_vRealSize / 2.f) - mouseCoords;
Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition.vec() + CONSTRAINTWINDOW->m_vRealSize.vec() / 2.f) - mouseCoords;
wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
}
}
@ -389,7 +389,7 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
if (PWINDOW) {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.y);
constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y);
wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
}

View file

@ -143,8 +143,8 @@ void CKeybindManager::toggleActiveFloating(std::string args) {
if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) {
ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating;
ACTIVEWINDOW->m_vRealPosition = ACTIVEWINDOW->m_vRealPosition + Vector2D(5, 5);
ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition - Vector2D(10, 10);
ACTIVEWINDOW->m_vRealPosition.setValue(ACTIVEWINDOW->m_vRealPosition.vec() + Vector2D(5, 5));
ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition.vec() - Vector2D(10, 10);
g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW);
}
@ -311,18 +311,18 @@ void CKeybindManager::moveActiveToWorkspace(std::string args) {
PWINDOW->m_vPosition = Vector2D(-42069, -42069);
// Save the real position and size because the layout might set its own
const auto PSAVEDSIZE = PWINDOW->m_vRealSize;
const auto PSAVEDPOS = PWINDOW->m_vRealPosition;
const auto PSAVEDSIZE = PWINDOW->m_vRealSize.vec();
const auto PSAVEDPOS = PWINDOW->m_vRealPosition.vec();
g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW);
// and restore it
PWINDOW->m_vRealPosition = PSAVEDPOS;
PWINDOW->m_vRealSize = PSAVEDSIZE;
PWINDOW->m_vRealPosition.setValue(PSAVEDPOS);
PWINDOW->m_vRealSize.setValue(PSAVEDSIZE);
if (PWINDOW->m_bIsFloating) {
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition;
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition;
PWINDOW->m_vEffectivePosition = PWINDOW->m_vRealPosition;
PWINDOW->m_vPosition = PWINDOW->m_vRealPosition;
PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition);
PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition);
PWINDOW->m_vEffectivePosition = PWINDOW->m_vRealPosition.vec();
PWINDOW->m_vPosition = PWINDOW->m_vRealPosition.vec();
}
}

View file

@ -117,7 +117,7 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) {
void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) {
if (pWindow->m_bIsX11)
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, size.x, size.y);
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
else
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x, size.y);
}
@ -172,7 +172,7 @@ void CHyprXWaylandManager::moveXWaylandWindow(CWindow* pWindow, const Vector2D&
return;
if (pWindow->m_bIsX11) {
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pos.x, pos.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y);
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pos.x, pos.y, pWindow->m_vRealSize.vec().x, pWindow->m_vRealSize.vec().y);
}
}