Hyprland/src/protocols/core/Seat.hpp

195 lines
5.8 KiB
C++
Raw Normal View History

2024-05-10 18:27:57 +01:00
#pragma once
/*
Implementations for:
- wl_seat
- wl_keyboard
- wl_pointer
- wl_touch
*/
#include <memory>
#include <vector>
#include <cstdint>
#include "../WaylandProtocol.hpp"
#include <wayland-server-protocol.h>
#include "wayland.hpp"
#include "../../helpers/signal/Signal.hpp"
#include "../../helpers/math/Math.hpp"
#include "../types/SurfaceRole.hpp"
2024-05-10 18:27:57 +01:00
constexpr const char* HL_SEAT_NAME = "Hyprland";
class IKeyboard;
class CWLSurfaceResource;
2024-05-10 18:27:57 +01:00
class CWLPointerResource;
class CWLKeyboardResource;
class CWLTouchResource;
class CWLSeatResource;
class CCursorSurfaceRole : public ISurfaceRole {
public:
virtual eSurfaceRole role() {
return SURFACE_ROLE_CURSOR;
}
// gets the current pixel data from a shm surface
// will assert if the surface is not a cursor
static std::vector<uint8_t>& cursorPixelData(SP<CWLSurfaceResource> surface);
private:
std::vector<uint8_t> cursorShmPixelData;
};
2024-05-10 18:27:57 +01:00
class CWLTouchResource {
public:
CWLTouchResource(SP<CWlTouch> resource_, SP<CWLSeatResource> owner_);
bool good();
void sendDown(SP<CWLSurfaceResource> surface, uint32_t timeMs, int32_t id, const Vector2D& local);
2024-05-10 18:27:57 +01:00
void sendUp(uint32_t timeMs, int32_t id);
void sendMotion(uint32_t timeMs, int32_t id, const Vector2D& local);
void sendFrame();
void sendCancel();
void sendShape(int32_t id, const Vector2D& shape);
void sendOrientation(int32_t id, double angle);
WP<CWLSeatResource> owner;
private:
SP<CWlTouch> resource;
WP<CWLSurfaceResource> currentSurface;
2024-05-10 18:27:57 +01:00
int fingers = 0;
struct {
CHyprSignalListener destroySurface;
} listeners;
2024-05-10 18:27:57 +01:00
};
class CWLPointerResource {
public:
CWLPointerResource(SP<CWlPointer> resource_, SP<CWLSeatResource> owner_);
bool good();
int version();
void sendEnter(SP<CWLSurfaceResource> surface, const Vector2D& local);
2024-05-10 18:27:57 +01:00
void sendLeave();
void sendMotion(uint32_t timeMs, const Vector2D& local);
void sendButton(uint32_t timeMs, uint32_t button, wl_pointer_button_state state);
void sendAxis(uint32_t timeMs, wl_pointer_axis axis, double value);
void sendFrame();
void sendAxisSource(wl_pointer_axis_source source);
void sendAxisStop(uint32_t timeMs, wl_pointer_axis axis);
void sendAxisDiscrete(wl_pointer_axis axis, int32_t discrete);
void sendAxisValue120(wl_pointer_axis axis, int32_t value120);
void sendAxisRelativeDirection(wl_pointer_axis axis, wl_pointer_axis_relative_direction direction);
WP<CWLSeatResource> owner;
private:
SP<CWlPointer> resource;
WP<CWLSurfaceResource> currentSurface;
2024-05-10 18:27:57 +01:00
std::vector<uint32_t> pressedButtons;
struct {
CHyprSignalListener destroySurface;
} listeners;
2024-05-10 18:27:57 +01:00
};
class CWLKeyboardResource {
public:
CWLKeyboardResource(SP<CWlKeyboard> resource_, SP<CWLSeatResource> owner_);
bool good();
void sendKeymap(SP<IKeyboard> keeb);
void sendEnter(SP<CWLSurfaceResource> surface);
2024-05-10 18:27:57 +01:00
void sendLeave();
void sendKey(uint32_t timeMs, uint32_t key, wl_keyboard_key_state state);
void sendMods(uint32_t depressed, uint32_t latched, uint32_t locked, uint32_t group);
void repeatInfo(uint32_t rate, uint32_t delayMs);
WP<CWLSeatResource> owner;
private:
SP<CWlKeyboard> resource;
WP<CWLSurfaceResource> currentSurface;
2024-05-10 18:27:57 +01:00
struct {
CHyprSignalListener destroySurface;
} listeners;
seat: avoid sending pointless 'keymap' and 'repeat_info' events (#8276) #### Describe your PR, what does it fix/add? Fix lag spikes when pressing more than 6 keys at the same time. #### Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.) Debugging process: <details> This is triggered by typing some applications, like CopyQ or XWayland. Typing in Firefox doesn't lead to lag, however it itself does lag handling these events. Profiling CopyQ shows that paths leading to `QtWaylandClient::QWaylandInputDevice::Keyboard::keyboard` take over 80% of processing time of an otherwise idle program. Looking at output of 'wev' even when it's not focused shows same events received over and over again. ``` [14: wl_keyboard] repeat_info: rate: 25 keys/sec; delay: 300 ms [14: wl_keyboard] keymap: format: 1 (xkb v1), size: 64754 ``` Looking at what passes through CInputManager::onKeyboardKey() -> CSeatManager::setKeyboard() shows Hyprland 'switching' between endpoints of the same keyboard, one of them being named like the other but with '-1' suffix. </details> Tested changing layouts in Fcitx5 and with following config. ``` input:kb_layout = us,cz input:kb_variant = ,qwerty input:kb_options = grp:alt_shift_toggle ``` Also tested changing 'input:repeat_delay' while running. Curiously, now these events appear in the output of 'wev' only once. Changing layouts still seems to work fine though. #### Is it ready for merging, or does it need work? Ready for merging.
2024-10-28 22:25:27 +03:00
std::string lastKeymap = "<none>";
uint32_t lastRate = 0;
uint32_t lastDelayMs = 0;
2024-05-10 18:27:57 +01:00
};
class CWLSeatResource {
public:
CWLSeatResource(SP<CWlSeat> resource_);
~CWLSeatResource();
void sendCapabilities(uint32_t caps); // uses IHID capabilities
bool good();
wl_client* client();
std::vector<WP<CWLPointerResource>> pointers;
std::vector<WP<CWLKeyboardResource>> keyboards;
std::vector<WP<CWLTouchResource>> touches;
WP<CWLSeatResource> self;
struct {
CSignal destroy;
} events;
private:
SP<CWlSeat> resource;
wl_client* pClient = nullptr;
};
class CWLSeatProtocol : public IWaylandProtocol {
public:
CWLSeatProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
struct {
CSignal newSeatResource; // SP<CWLSeatResource>
} events;
private:
void updateCapabilities(uint32_t caps); // in IHID caps
void updateRepeatInfo(uint32_t rate, uint32_t delayMs);
void updateKeymap();
void destroyResource(CWLSeatResource* resource);
void destroyResource(CWLKeyboardResource* resource);
void destroyResource(CWLTouchResource* resource);
void destroyResource(CWLPointerResource* resource);
//
std::vector<SP<CWLSeatResource>> m_vSeatResources;
std::vector<SP<CWLKeyboardResource>> m_vKeyboards;
std::vector<SP<CWLTouchResource>> m_vTouches;
std::vector<SP<CWLPointerResource>> m_vPointers;
SP<CWLSeatResource> seatResourceForClient(wl_client* client);
//
uint32_t currentCaps = 0;
friend class CWLSeatResource;
friend class CWLKeyboardResource;
friend class CWLTouchResource;
friend class CWLPointerResource;
friend class CSeatManager;
};
namespace PROTO {
inline UP<CWLSeatProtocol> seat;
};