Hyprland/src/render/Renderbuffer.hpp

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#pragma once
#include "../helpers/signal/Signal.hpp"
#include "../helpers/memory/Memory.hpp"
#include "Framebuffer.hpp"
#include <aquamarine/buffer/Buffer.hpp>
class CMonitor;
class CRenderbuffer {
public:
CRenderbuffer(SP<Aquamarine::IBuffer> buffer, uint32_t format);
~CRenderbuffer();
bool good();
void bind();
void bindFB();
void unbind();
CFramebuffer* getFB();
uint32_t getFormat();
WP<Aquamarine::IBuffer> m_hlBuffer;
private:
void* m_image = nullptr;
GLuint m_rbo = 0;
CFramebuffer m_framebuffer;
uint32_t m_drmFormat = 0;
bool m_good = false;
struct {
CHyprSignalListener destroyBuffer;
} m_listeners;
};