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8685fd7b0c
Hyprland
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src
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render
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shaders
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glsl
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tint.glsl
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renderer: add surface shader variants with less branching and uniforms (#13030) * shader variant features * getSurfaceShader variant with feats * split surface shaders by features * cleanup old shaders
2026-01-21 18:54:14 +03:00
uniform vec3 tint;
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