Hyprland/src/desktop/rule/layerRule/LayerRuleApplicator.cpp

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#include "LayerRuleApplicator.hpp"
#include "LayerRule.hpp"
#include "../Engine.hpp"
#include "../../LayerSurface.hpp"
#include "../../types/OverridableVar.hpp"
#include "../../../helpers/MiscFunctions.hpp"
using namespace Desktop;
using namespace Desktop::Rule;
CLayerRuleApplicator::CLayerRuleApplicator(PHLLS ls) : m_ls(ls) {
;
}
void CLayerRuleApplicator::resetProps(std::underlying_type_t<eRuleProperty> props, Types::eOverridePriority prio) {
// TODO: fucking kill me, is there a better way to do this?
#define UNSET(x) \
if (m_##x.second & props) { \
if (prio == Types::PRIORITY_WINDOW_RULE) \
m_##x.second &= ~props; \
m_##x.first.unset(prio); \
}
UNSET(noanim)
UNSET(blur)
UNSET(blurPopups)
UNSET(dimAround)
UNSET(xray)
UNSET(noScreenShare)
UNSET(order)
UNSET(aboveLock)
UNSET(ignoreAlpha)
UNSET(animationStyle)
}
void CLayerRuleApplicator::applyDynamicRule(const SP<CLayerRule>& rule) {
for (const auto& [key, effect] : rule->effects()) {
switch (key) {
case LAYER_RULE_EFFECT_NONE: {
Debug::log(ERR, "CLayerRuleApplicator::applyDynamicRule: BUG THIS: LAYER_RULE_EFFECT_NONE??");
break;
}
case LAYER_RULE_EFFECT_NO_ANIM: {
m_noanim.first.set(truthy(effect), Types::PRIORITY_WINDOW_RULE);
m_noanim.second |= rule->getPropertiesMask();
break;
}
case LAYER_RULE_EFFECT_BLUR: {
m_blur.first.set(truthy(effect), Types::PRIORITY_WINDOW_RULE);
m_blur.second |= rule->getPropertiesMask();
break;
}
case LAYER_RULE_EFFECT_BLUR_POPUPS: {
m_blurPopups.first.set(truthy(effect), Types::PRIORITY_WINDOW_RULE);
m_blurPopups.second |= rule->getPropertiesMask();
break;
}
case LAYER_RULE_EFFECT_DIM_AROUND: {
m_dimAround.first.set(truthy(effect), Types::PRIORITY_WINDOW_RULE);
m_dimAround.second |= rule->getPropertiesMask();
break;
}
case LAYER_RULE_EFFECT_XRAY: {
m_xray.first.set(truthy(effect), Types::PRIORITY_WINDOW_RULE);
m_xray.second |= rule->getPropertiesMask();
break;
}
case LAYER_RULE_EFFECT_NO_SCREEN_SHARE: {
m_noScreenShare.first.set(truthy(effect), Types::PRIORITY_WINDOW_RULE);
m_noScreenShare.second |= rule->getPropertiesMask();
break;
}
case LAYER_RULE_EFFECT_ORDER: {
try {
m_noScreenShare.first.set(std::stoi(effect), Types::PRIORITY_WINDOW_RULE);
m_noScreenShare.second |= rule->getPropertiesMask();
} catch (...) { Debug::log(ERR, "CLayerRuleApplicator::applyDynamicRule: invalid order {}", effect); }
break;
}
case LAYER_RULE_EFFECT_ABOVE_LOCK: {
try {
m_aboveLock.first.set(std::clamp(std::stoull(effect), 0ULL, 2ULL), Types::PRIORITY_WINDOW_RULE);
m_aboveLock.second |= rule->getPropertiesMask();
} catch (...) { Debug::log(ERR, "CLayerRuleApplicator::applyDynamicRule: invalid order {}", effect); }
break;
}
case LAYER_RULE_EFFECT_IGNORE_ALPHA: {
try {
m_ignoreAlpha.first.set(std::clamp(std::stof(effect), 0.F, 1.F), Types::PRIORITY_WINDOW_RULE);
m_ignoreAlpha.second |= rule->getPropertiesMask();
} catch (...) { Debug::log(ERR, "CLayerRuleApplicator::applyDynamicRule: invalid order {}", effect); }
break;
}
case LAYER_RULE_EFFECT_ANIMATION: {
m_animationStyle.first.set(effect, Types::PRIORITY_WINDOW_RULE);
m_animationStyle.second |= rule->getPropertiesMask();
break;
}
}
}
}
void CLayerRuleApplicator::propertiesChanged(std::underlying_type_t<eRuleProperty> props) {
if (!m_ls)
return;
resetProps(props);
// FIXME: this will not update properties correctly if we implement dynamic rules for
// layers, due to effects overlapping on 0 prop intersection.
// See WindowRule.cpp, and ::propertiesChanged there.
for (const auto& r : ruleEngine()->rules()) {
if (r->type() != RULE_TYPE_LAYER)
continue;
if (!(r->getPropertiesMask() & props))
continue;
auto wr = reinterpretPointerCast<CLayerRule>(r);
if (!wr->matches(m_ls.lock()))
continue;
applyDynamicRule(wr);
}
}