Hyprland/src/layout/target/WindowGroupTarget.hpp

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#pragma once
#include "Target.hpp"
#include "../../desktop/view/Window.hpp"
#include "../../desktop/view/Group.hpp"
namespace Layout {
class CWindowGroupTarget : public ITarget {
public:
static SP<CWindowGroupTarget> create(SP<Desktop::View::CGroup> g);
virtual ~CWindowGroupTarget() = default;
virtual eTargetType type();
virtual void setPositionGlobal(const CBox& box);
virtual void assignToSpace(const SP<CSpace>& space, std::optional<Vector2D> focalPoint = std::nullopt);
virtual PHLWINDOW window() const;
virtual bool floating();
virtual void setFloating(bool x);
virtual std::expected<SGeometryRequested, eGeometryFailure> desiredGeometry();
virtual eFullscreenMode fullscreenMode();
virtual void setFullscreenMode(eFullscreenMode mode);
virtual std::optional<Vector2D> minSize();
virtual std::optional<Vector2D> maxSize();
virtual void damageEntire();
virtual void warpPositionSize();
virtual void onUpdateSpace();
private:
CWindowGroupTarget(SP<Desktop::View::CGroup> g);
void updatePos();
WP<Desktop::View::CGroup> m_group;
};
};