This website requires JavaScript.
Explore
Help
Sign in
cry
/
Hyprland
Watch
1
Star
0
Fork
You've already forked Hyprland
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
Actions
6c3ebed76e
Hyprland
/
src
/
render
/
shaders
/
glsl
/
do_rounding.glsl
1 line
30 B
Text
Raw
Normal View
History
Unescape
Escape
renderer: add surface shader variants with less branching and uniforms (#13030) * shader variant features * getSurfaceShader variant with feats * split surface shaders by features * cleanup old shaders
2026-01-21 18:54:14 +03:00
pixColor = rounding(pixColor);
Reference in a new issue
Copy permalink