Hyprland/src/render/pass/Pass.hpp

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#pragma once
#include "../../defines.hpp"
#include "PassElement.hpp"
class CGradientValueData;
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class CTexture;
class CRenderPass {
public:
bool empty() const;
bool single() const;
void add(UP<IPassElement>&& elem);
void clear();
void removeAllOfType(const std::string& type);
CRegion render(const CRegion& damage_);
private:
CRegion m_damage;
std::vector<CRegion> m_occludedRegions;
CRegion m_totalLiveBlurRegion;
struct SPassElementData {
CRegion elementDamage;
UP<IPassElement> element;
bool discard = false;
};
std::vector<UP<SPassElementData>> m_passElements;
void simplify();
float oneBlurRadius();
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void renderDebugData();
struct {
bool present = false;
SP<CTexture> keyboardFocusText, pointerFocusText, lastWindowText;
} m_debugData;
friend class CHyprOpenGLImpl;
};