Hyprland/src/helpers/time/Time.cpp

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#include "Time.hpp"
#define chr std::chrono
#define TIMESPEC_NSEC_PER_SEC 1000000000L
using s_ns = std::pair<uint64_t, uint64_t>;
static s_ns timediff(const s_ns& a, const s_ns& b) {
s_ns d;
d.first = a.first - b.first;
if (a.second >= b.second)
d.second = a.second - b.second;
else {
d.second = (TIMESPEC_NSEC_PER_SEC + a.second) - b.second;
d.first -= 1;
}
return d;
}
static s_ns timeadd(const s_ns& a, const s_ns& b) {
s_ns d;
d.first = a.first + b.first;
if (a.second + b.second >= TIMESPEC_NSEC_PER_SEC) {
d.second = a.second + b.second - TIMESPEC_NSEC_PER_SEC;
d.first += 1;
} else
d.second = a.second + b.second;
return d;
}
Time::steady_tp Time::steadyNow() {
return chr::steady_clock::now();
}
Time::system_tp Time::systemNow() {
return chr::system_clock::now();
}
uint64_t Time::millis(const steady_tp& tp) {
return chr::duration_cast<chr::milliseconds>(tp.time_since_epoch()).count();
}
s_ns Time::secNsec(const steady_tp& tp) {
const uint64_t sec = chr::duration_cast<chr::seconds>(tp.time_since_epoch()).count();
const auto nsecdur = tp - chr::steady_clock::time_point(chr::seconds(sec));
return {sec, chr::duration_cast<chr::nanoseconds>(nsecdur).count()};
}
uint64_t Time::millis(const system_tp& tp) {
return chr::duration_cast<chr::milliseconds>(tp.time_since_epoch()).count();
}
s_ns Time::secNsec(const system_tp& tp) {
const uint64_t sec = chr::duration_cast<chr::seconds>(tp.time_since_epoch()).count();
const auto nsecdur = tp - chr::system_clock::time_point(chr::seconds(sec));
return {sec, chr::duration_cast<chr::nanoseconds>(nsecdur).count()};
}
// TODO: this is a mess, but C++ doesn't define what steady_clock is.
// At least on Linux, system_clock == CLOCK_REALTIME
// and steady_clock == CLOCK_MONOTONIC,
// or at least it seems so with gcc and gcc's stl.
// but, since we can't *ever* be sure, we have to guess.
// In general, this may shift the time around by a couple hundred ns. Doesn't matter, realistically.
Time::steady_tp Time::fromTimespec(const timespec* ts) {
timespec mono{}, real{};
clock_gettime(CLOCK_MONOTONIC, &mono);
clock_gettime(CLOCK_REALTIME, &real);
auto now = Time::steadyNow();
auto nowSys = Time::systemNow();
s_ns stdSteady, stdReal;
stdSteady = Time::secNsec(now);
stdReal = Time::secNsec(nowSys);
// timespec difference, REAL - MONO
s_ns diff;
diff.first = real.tv_sec - mono.tv_sec;
if (real.tv_nsec >= mono.tv_nsec)
diff.second = real.tv_nsec - mono.tv_nsec;
else {
diff.second = TIMESPEC_NSEC_PER_SEC + real.tv_nsec - mono.tv_nsec;
diff.first -= 1;
}
// STD difference, REAL - MONO
s_ns diff2 = timediff(stdReal, stdSteady);
s_ns diffFinal;
s_ns monotime = {ts->tv_sec, ts->tv_nsec};
if (diff.first >= diff2.first || (diff.first == diff2.first && diff.second >= diff2.second))
diffFinal = timediff(diff, diff2);
else
diffFinal = timediff(diff2, diff);
auto sum = timeadd(monotime, diffFinal);
return chr::steady_clock::time_point(std::chrono::seconds(sum.first)) + chr::nanoseconds(sum.second);
}
struct timespec Time::toTimespec(const steady_tp& tp) {
struct timespec mono, real;
clock_gettime(CLOCK_MONOTONIC, &mono);
clock_gettime(CLOCK_REALTIME, &real);
Time::steady_tp now = Time::steadyNow();
Time::system_tp nowSys = Time::systemNow();
s_ns stdSteady, stdReal;
stdSteady = Time::secNsec(now);
stdReal = Time::secNsec(nowSys);
// timespec difference, REAL - MONO
s_ns diff;
diff.first = real.tv_sec - mono.tv_sec;
if (real.tv_nsec >= mono.tv_nsec)
diff.second = real.tv_nsec - mono.tv_nsec;
else {
diff.second = TIMESPEC_NSEC_PER_SEC + real.tv_nsec - mono.tv_nsec;
diff.first -= 1;
}
// STD difference, REAL - MONO
s_ns diff2 = timediff(stdReal, stdSteady);
s_ns diffFinal;
s_ns tpTime = secNsec(tp);
if (diff.first >= diff2.first || (diff.first == diff2.first && diff.second >= diff2.second))
diffFinal = timediff(diff, diff2);
else
diffFinal = timediff(diff2, diff);
auto sum = timeadd(tpTime, diffFinal);
return timespec{.tv_sec = sum.first, .tv_nsec = sum.second};
}