78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
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#pragma once
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#include <memory>
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#include <vector>
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#include "WaylandProtocol.hpp"
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#include "wlr-foreign-toplevel-management-unstable-v1.hpp"
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class CWindow;
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class CMonitor;
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class CForeignToplevelHandleWlr {
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public:
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CForeignToplevelHandleWlr(SP<CZwlrForeignToplevelHandleV1> resource_, CWindow* pWindow);
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bool good();
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CWindow* window();
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wl_resource* res();
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private:
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SP<CZwlrForeignToplevelHandleV1> resource;
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CWindow* pWindow = nullptr;
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bool closed = false;
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int64_t lastMonitorID = -1;
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void sendMonitor(CMonitor* pMonitor);
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void sendState();
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friend class CForeignToplevelWlrManager;
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};
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class CForeignToplevelWlrManager {
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public:
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CForeignToplevelWlrManager(SP<CZwlrForeignToplevelManagerV1> resource_);
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void onMap(CWindow* pWindow);
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void onTitle(CWindow* pWindow);
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void onClass(CWindow* pWindow);
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void onMoveMonitor(CWindow* pWindow);
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void onFullscreen(CWindow* pWindow);
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void onNewFocus(CWindow* pWindow);
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void onUnmap(CWindow* pWindow);
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bool good();
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private:
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SP<CZwlrForeignToplevelManagerV1> resource;
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bool finished = false;
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CWindow* lastFocus = nullptr; // READ-ONLY
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SP<CForeignToplevelHandleWlr> handleForWindow(CWindow* pWindow);
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std::vector<WP<CForeignToplevelHandleWlr>> handles;
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};
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class CForeignToplevelWlrProtocol : public IWaylandProtocol {
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public:
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CForeignToplevelWlrProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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CWindow* windowFromHandleResource(wl_resource* res);
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private:
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void onManagerResourceDestroy(CForeignToplevelWlrManager* mgr);
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void destroyHandle(CForeignToplevelHandleWlr* handle);
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//
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std::vector<UP<CForeignToplevelWlrManager>> m_vManagers;
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std::vector<SP<CForeignToplevelHandleWlr>> m_vHandles;
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friend class CForeignToplevelWlrManager;
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friend class CForeignToplevelHandleWlr;
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};
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namespace PROTO {
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inline UP<CForeignToplevelWlrProtocol> foreignToplevelWlr;
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};
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