54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
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#pragma once
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#include "../../helpers/math/Math.hpp"
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#include "../../helpers/math/Direction.hpp"
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#include "../../helpers/memory/Memory.hpp"
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#include "../LayoutManager.hpp"
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#include <expected>
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namespace Layout {
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class ITarget;
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class CAlgorithm;
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class IModeAlgorithm {
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public:
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virtual ~IModeAlgorithm() = default;
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// a completely new target
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virtual void newTarget(SP<ITarget> target) = 0;
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// a target moved into the algorithm (from another)
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virtual void movedTarget(SP<ITarget> target, std::optional<Vector2D> focalPoint = std::nullopt) = 0;
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// a target removed
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virtual void removeTarget(SP<ITarget> target) = 0;
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// a target is being resized by a delta. Corner none likely means not interactive
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virtual void resizeTarget(const Vector2D& Δ, SP<ITarget> target, eRectCorner corner = CORNER_NONE) = 0;
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// recalculate layout
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virtual void recalculate() = 0;
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// swap targets
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virtual void swapTargets(SP<ITarget> a, SP<ITarget> b) = 0;
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// move a target in a given direction
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virtual void moveTargetInDirection(SP<ITarget> t, Math::eDirection dir, bool silent) = 0;
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// optional: handle layout messages
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virtual std::expected<void, std::string> layoutMsg(const std::string_view& sv);
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// optional: predict new window's size
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virtual std::optional<Vector2D> predictSizeForNewTarget();
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protected:
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IModeAlgorithm() = default;
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WP<CAlgorithm> m_parent;
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friend class Layout::CAlgorithm;
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};
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}
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