refraction testing and edge fixing
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commit
44c4df7364
3 changed files with 581 additions and 53 deletions
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www/banner.png
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www/banner.png
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395
www/index.html
395
www/index.html
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@ -1,17 +1,386 @@
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<title>WA2000</title>
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<link type="text/css" rel="stylesheet" href="./style.css">
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<head>
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<meta charset="utf-8" />
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<title>WA2000</title>
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<link type="text/css" rel="stylesheet" href="./style.css">
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</head>
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<body>
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</head>
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<body>
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<div class="card">
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<h1>waff waff!</h1>
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<div class="divider"></div>
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<p>tiny text!!!</p>
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<p>wuff</p>
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<div class="banner">
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<img src="banner.png" alt="banner" />
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</div>
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<!-- SVG filter definition — hidden, just provides the filter for Chrome -->
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<svg id="liquid-glass-svg" xmlns="http://www.w3.org/2000/svg" style="position:absolute;width:0;height:0;overflow:hidden;">
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<defs>
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<filter id="liquid-glass-nav" x="0" y="0" width="100%" height="100%" color-interpolation-filters="sRGB">
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<feImage id="nav-disp-img" result="disp_map" />
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<feDisplacementMap in="SourceGraphic" in2="disp_map" id="nav-disp-filter" xChannelSelector="R" yChannelSelector="G" result="refracted" />
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<feImage id="nav-spec-img" result="spec_map" />
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<feBlend in="refracted" in2="spec_map" mode="screen" result="with_specular" />
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<feComposite in="with_specular" in2="SourceGraphic" operator="atop" />
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</filter>
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<filter id="liquid-glass" x="0" y="0" width="100%" height="100%" color-interpolation-filters="sRGB">
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<!-- Load the displacement map image -->
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<feImage id="displacement-map-img" result="disp_map" />
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<!-- Apply displacement to the backdrop (SourceGraphic here = the backdrop) -->
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<feDisplacementMap
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in="SourceGraphic"
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in2="disp_map"
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id="displacement-map-filter"
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xChannelSelector="R"
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yChannelSelector="G"
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result="refracted"
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/>
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<!-- Load the specular highlight image -->
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<feImage id="specular-map-img" result="spec_map" />
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<!-- Blend specular on top of the refracted backdrop using screen mode -->
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<feBlend in="refracted" in2="spec_map" mode="screen" result="with_specular" />
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<!-- Clip result to the original element shape -->
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<feComposite in="with_specular" in2="SourceGraphic" operator="atop" />
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</filter>
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</defs>
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</svg>
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<!-- Liquid glass searchbar — sits above the card, expands on click -->
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<div class="nav-wrap">
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<div class="nav-pill" id="nav-pill">
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<div class="nav-pill-bar" id="nav-pill-bar">
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<span class="nav-logo">WA2000</span>
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<svg class="nav-chevron" id="nav-chevron" viewBox="0 0 20 20" fill="none" xmlns="http://www.w3.org/2000/svg">
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<polyline points="5,7 10,13 15,7" stroke="rgba(255,255,255,0.7)" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
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</svg>
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</div>
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<div class="nav-dropdown" id="nav-dropdown">
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<div class="nav-divider"></div>
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<a href="#" class="nav-link">Home</a>
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<a href="#" class="nav-link">About</a>
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<a href="#" class="nav-link">Gallery</a>
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<a href="#" class="nav-link">Contact</a>
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</div>
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</div>
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</body>
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</html>
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</div>
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<div class="card" id="card">
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<h1>waff waff!</h1>
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<div class="divider"></div>
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<p>tiny text!!!</p>
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<p>wuff</p>
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</div>
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<script>
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// ─── Configuration ────────────────────────────────────────────────────────────
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const CONFIG = {
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bezelWidth: 0.18, // Fraction of the smaller dimension used for the curved rim — wider = bigger refraction band
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glassThickness: 3.5, // Optical depth multiplier — higher = rays bend further at the edges
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ior: 1.65, // Index of refraction — real glass is ~1.5; slightly above for a more dramatic bend
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scaleRatio: 2.5, // Final multiplier on pixel displacement — scales the whole effect up or down
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specularAngle: -55, // Degrees of the light source direction — negative = upper-left
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specularOpacity: 0.9, // Peak alpha of the specular highlight — higher = brighter rim
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specularSaturation: 6, // Unused in painting but kept for future colour-shift use
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borderRadius: 50, // Must match CSS border-radius in pixels — curves the refraction band at corners
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};
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// ─── Maths helpers ────────────────────────────────────────────────────────────
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/** Convex squircle surface — Apple-style soft bezel profile */
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function surfaceHeight(t) {
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// t: 0 = outer edge of bezel, 1 = where the flat interior begins
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// Squircle formula: softer than a circle arc, keeps refraction gradients smooth when stretched to a rectangle
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return Math.pow(1 - Math.pow(1 - t, 4), 0.25);
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}
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/** Numerical derivative of the surface function at t — gives the surface slope */
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function surfaceNormal(t) {
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const d = 0.001; // Tiny step for finite-difference approximation
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const y1 = surfaceHeight(Math.max(0, t - d)); // Sample just before t
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const y2 = surfaceHeight(Math.min(1, t + d)); // Sample just after t
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const derivative = (y2 - y1) / (2 * d); // Central difference = slope at t
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return { x: -derivative, y: 1 }; // Rotate 90°: tangent → normal pointing inward
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}
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/** Snell–Descartes refraction — returns the direction a ray travels after entering the glass */
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function refract(incidentDir, normal, n1, n2) {
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const nLen = Math.hypot(normal.x, normal.y); // Length of normal vector
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const nx = normal.x / nLen; // Normalise X component
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const ny = normal.y / nLen; // Normalise Y component
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const ratio = n1 / n2; // Ratio of refractive indices (air/glass)
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const cosI = -(incidentDir.x * nx + incidentDir.y * ny); // Cosine of angle of incidence
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const sinT2 = ratio * ratio * (1 - cosI * cosI); // sin²(refraction angle) via Snell's law
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if (sinT2 > 1) return null; // Total internal reflection — ray can't exit, skip this sample
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const cosT = Math.sqrt(1 - sinT2); // Cosine of refraction angle
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return {
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x: ratio * incidentDir.x + (ratio * cosI - cosT) * nx, // Refracted ray X direction
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y: ratio * incidentDir.y + (ratio * cosI - cosT) * ny, // Refracted ray Y direction
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};
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}
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// ─── Rounded rect helpers ─────────────────────────────────────────────────────
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/**
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* Given a pixel (px, py) inside a rounded rectangle of size (width x height)
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* with corner radius r, returns:
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* dist — how far the pixel is from the nearest border edge (positive = inside)
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* nx,ny — the inward-pointing unit normal at that nearest border point
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*
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* This is the single source of truth for both the displacement and specular maps.
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*/
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function roundedRectInfo(px, py, width, height, r) {
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// Clamp radius so it can't exceed half the shortest side
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const radius = Math.min(r, width / 2, height / 2);
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// Corner arc centres (one per corner, in absolute pixel coords)
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const corners = [
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{ cx: radius, cy: radius }, // top-left
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{ cx: width - radius, cy: radius }, // top-right
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{ cx: radius, cy: height - radius }, // bottom-left
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{ cx: width - radius, cy: height - radius }, // bottom-right
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];
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// Which corner zone is this pixel in?
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const inCorner =
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(px < radius || px > width - radius) &&
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(py < radius || py > height - radius);
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let dist, nx, ny;
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if (inCorner) {
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// Find the nearest corner arc centre
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let best = null;
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let bestDist = Infinity;
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for (const c of corners) {
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const d = Math.hypot(px - c.cx, py - c.cy);
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if (d < bestDist) { bestDist = d; best = c; }
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}
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// Distance from the arc = radius - distance from arc centre
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dist = radius - bestDist;
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// Inward normal points from pixel toward the arc centre
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const len = bestDist || 1;
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nx = (best.cx - px) / len;
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ny = (best.cy - py) / len;
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} else {
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// Flat side — nearest edge is whichever straight side is closest
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const dLeft = px;
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const dRight = width - 1 - px;
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const dTop = py;
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const dBottom = height - 1 - py;
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const minD = Math.min(dLeft, dRight, dTop, dBottom);
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dist = minD;
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if (minD === dLeft) { nx = 1; ny = 0; }
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else if (minD === dRight) { nx = -1; ny = 0; }
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else if (minD === dTop) { nx = 0; ny = 1; }
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else { nx = 0; ny = -1; }
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}
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return { dist, nx, ny };
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}
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// ─── Displacement map generation ─────────────────────────────────────────────
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function buildDisplacementMap(width, height) {
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const bezel = CONFIG.bezelWidth * Math.min(width, height);
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const samples = 128;
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// ── Step 1: Pre-calculate displacement magnitudes along one radius ──
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const magnitudes = new Float32Array(samples);
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const incident = { x: 0, y: 1 };
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for (let i = 0; i < samples; i++) {
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const t = i / (samples - 1);
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const normal = surfaceNormal(t);
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const refracted = refract(incident, normal, 1.0, CONFIG.ior);
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magnitudes[i] = refracted
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? (refracted.x - incident.x) * CONFIG.glassThickness * bezel
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: 0;
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}
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const maxDisp = Math.max(...magnitudes) || 1;
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// ── Step 2: Paint every pixel ──
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const data = new Uint8ClampedArray(width * height * 4);
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for (let py = 0; py < height; py++) {
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for (let px = 0; px < width; px++) {
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const idx = (py * width + px) * 4;
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const { dist, nx, ny } = roundedRectInfo(px, py, width, height, CONFIG.borderRadius);
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let dispX = 0, dispY = 0;
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if (dist >= 0 && dist < bezel) {
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const t = dist / bezel;
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const sampleIdx = Math.min(samples - 1, Math.floor(t * (samples - 1)));
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const mag = magnitudes[sampleIdx] / maxDisp;
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dispX = nx * mag;
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dispY = ny * mag;
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}
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data[idx] = Math.round(128 + dispX * 127);
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data[idx + 1] = Math.round(128 + dispY * 127);
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data[idx + 2] = 128;
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data[idx + 3] = 255;
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}
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}
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return {
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imageData: new ImageData(data, width, height),
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maxDisplacement: maxDisp * CONFIG.scaleRatio,
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};
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}
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// ─── Specular highlight map generation ───────────────────────────────────────
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function buildSpecularMap(width, height) {
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const canvas = document.createElement('canvas');
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canvas.width = width;
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canvas.height = height;
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const ctx = canvas.getContext('2d');
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const bezel = CONFIG.bezelWidth * Math.min(width, height);
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const lightAngleRad = (CONFIG.specularAngle * Math.PI) / 180;
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const lightDir = { x: Math.cos(lightAngleRad), y: Math.sin(lightAngleRad) };
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const imageData = ctx.createImageData(width, height);
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const data = imageData.data;
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for (let py = 0; py < height; py++) {
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for (let px = 0; px < width; px++) {
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const idx = (py * width + px) * 4;
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const { dist, nx, ny } = roundedRectInfo(px, py, width, height, CONFIG.borderRadius);
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let intensity = 0;
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if (dist >= 0 && dist < bezel) {
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const t = dist / bezel;
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const dot = nx * lightDir.x + ny * lightDir.y;
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const rim = Math.max(0, dot);
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const slope = Math.abs(surfaceNormal(t).x);
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const raw = rim * slope * (1 - t);
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intensity = Math.pow(raw, 0.5);
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}
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data[idx] = Math.round(235 * intensity);
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data[idx + 1] = Math.round(245 * intensity);
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data[idx + 2] = Math.round(255 * intensity);
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data[idx + 3] = Math.round(CONFIG.specularOpacity * 255 * intensity);
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}
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}
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ctx.putImageData(imageData, 0, 0);
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return canvas.toDataURL();
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}
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// ─── ImageData → data URL ─────────────────────────────────────────────────────
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function imageDataToDataURL(imageData) {
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const canvas = document.createElement('canvas'); // Temporary offscreen canvas
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canvas.width = imageData.width;
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canvas.height = imageData.height;
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canvas.getContext('2d').putImageData(imageData, 0, 0); // Write pixel data into canvas
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return canvas.toDataURL(); // Export as PNG data URL for SVG feImage
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}
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// ─── Apply filter to card ─────────────────────────────────────────────────────
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function applyLiquidGlass() {
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const card = document.getElementById('card');
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const rect = card.getBoundingClientRect(); // Get the card's actual rendered size in pixels
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const w = Math.round(rect.width);
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const h = Math.round(rect.height);
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if (w === 0 || h === 0) return; // Guard: don't run before layout is ready
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const { imageData, maxDisplacement } = buildDisplacementMap(w, h); // Generate refraction map
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const dispDataURL = imageDataToDataURL(imageData); // Convert to data URL for feImage
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const specularDataURL = buildSpecularMap(w, h); // Generate specular highlight map
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const dispImg = document.getElementById('displacement-map-img'); // feImage for displacement
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const specImg = document.getElementById('specular-map-img'); // feImage for specular
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const dispFilter = document.getElementById('displacement-map-filter'); // feDisplacementMap element
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dispImg.setAttribute('href', dispDataURL); // Load displacement map into SVG filter
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dispImg.setAttribute('width', w); // Match filter image size to card width
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dispImg.setAttribute('height', h); // Match filter image size to card height
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specImg.setAttribute('href', specularDataURL); // Load specular map into SVG filter
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specImg.setAttribute('width', w);
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specImg.setAttribute('height', h);
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dispFilter.setAttribute('scale', maxDisplacement); // Tell feDisplacementMap the real-pixel scale of the map
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// Only overwrite backdrop-filter in Chrome — Firefox ignores SVG filters here
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// and would lose its CSS fallback blur if we overwrote card.style.backdropFilter
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const isChrome = /Chrome/.test(navigator.userAgent) && !/Edg|Firefox/.test(navigator.userAgent);
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if (isChrome) {
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card.style.backdropFilter = 'url(#liquid-glass) blur(3px) saturate(1.8) brightness(1.05)'; // Full chain: refraction + blur + colour boost
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card.style.webkitBackdropFilter = 'url(#liquid-glass) blur(3px) saturate(1.8) brightness(1.05)'; // Webkit prefix for older Chrome builds
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}
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}
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window.addEventListener('load', applyLiquidGlass); // Run once the page has fully laid out
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window.addEventListener('resize', applyLiquidGlass); // Re-run if the card size changes (e.g. window resize)
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function applyNavGlass() {
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const pill = document.getElementById('nav-pill');
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const rect = pill.getBoundingClientRect();
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const w = Math.round(rect.width);
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const h = Math.round(rect.height);
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if (w === 0 || h === 0) return;
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const savedBezel = CONFIG.bezelWidth;
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const savedScale = CONFIG.scaleRatio;
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CONFIG.bezelWidth = 0.12;
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CONFIG.scaleRatio = 1.8;
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const { imageData, maxDisplacement } = buildDisplacementMap(w, h);
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const dispDataURL = imageDataToDataURL(imageData);
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const specularDataURL = buildSpecularMap(w, h);
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CONFIG.bezelWidth = savedBezel;
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CONFIG.scaleRatio = savedScale;
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document.getElementById('nav-disp-img').setAttribute('href', dispDataURL);
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document.getElementById('nav-disp-img').setAttribute('width', w);
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document.getElementById('nav-disp-img').setAttribute('height', h);
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document.getElementById('nav-spec-img').setAttribute('href', specularDataURL);
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document.getElementById('nav-spec-img').setAttribute('width', w);
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document.getElementById('nav-spec-img').setAttribute('height', h);
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document.getElementById('nav-disp-filter').setAttribute('scale', maxDisplacement);
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const isChrome = /Chrome/.test(navigator.userAgent) && !/Edg|Firefox/.test(navigator.userAgent);
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if (isChrome) {
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pill.style.backdropFilter = 'url(#liquid-glass-nav) blur(3px) saturate(1.8) brightness(1.05)';
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pill.style.webkitBackdropFilter = 'url(#liquid-glass-nav) blur(3px) saturate(1.8) brightness(1.05)';
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}
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}
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const navPill = document.getElementById('nav-pill');
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const navBar = document.getElementById('nav-pill-bar');
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navBar.addEventListener('click', () => {
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const isOpen = navPill.classList.contains('open');
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navPill.classList.toggle('open', !isOpen);
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setTimeout(applyNavGlass, 320);
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});
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document.addEventListener('click', (e) => {
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if (!navPill.contains(e.target)) {
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navPill.classList.remove('open');
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setTimeout(applyNavGlass, 320);
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}
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});
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window.addEventListener('load', applyNavGlass);
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window.addEventListener('resize', applyNavGlass);
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</script>
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</body>
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</html>
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239
www/style.css
239
www/style.css
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* { margin: 0; padding: 0; box-sizing: border-box; } /* Remove default browser spacing; include padding/border in element size */
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* { margin: 0; padding: 0; box-sizing: border-box; }
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body {
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min-height: 100vh;
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display: flex;
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flex-direction: column; /* Stack banner and card top to bottom */
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align-items: center; /* Keep card horizontally centered */
|
||||
justify-content: flex-start; /* Stack from the top rather than centering vertically */
|
||||
background: #0a0e1a url('background.png') center/cover no-repeat;
|
||||
}
|
||||
|
||||
body {
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: #0a0e1a url('background.png') center/cover no-repeat;
|
||||
}
|
||||
.banner {
|
||||
width: 70%;
|
||||
max-height: 280px;
|
||||
overflow: hidden;
|
||||
margin: 5px 5px 10px 5px; /* 5px on top/left/right, 10px on bottom */
|
||||
border-radius: 35px; /* Rounded corners */
|
||||
}
|
||||
|
||||
.card {
|
||||
width: min(520px, 88%);
|
||||
padding: 52px;
|
||||
border-radius: 24px;
|
||||
text-align: center;
|
||||
background: rgba(255, 255, 255, 0.06);
|
||||
border: 1px solid rgba(255, 255, 255, 0.14);
|
||||
backdrop-filter: blur(32px) saturate(1.4);
|
||||
box-shadow: 0 32px 80px rgba(0, 0, 0, 0.45);
|
||||
}
|
||||
.banner img {
|
||||
width: 100%; /* Stretch image to fill the banner width */
|
||||
height: 100%; /* Fill the banner height */
|
||||
object-fit: cover; /* Crop and center the image rather than squishing it */
|
||||
object-position: center top; /* Anchor to the top so the most important part of the image stays visible */
|
||||
display: block; /* Remove the default inline gap below images */
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: clamp(36px, 6vw, 52px);
|
||||
font-weight: 300;
|
||||
line-height: 1.1;
|
||||
color: rgba(255, 255, 255, 0.92);
|
||||
}
|
||||
.card {
|
||||
width: min(880px, 88%); /* Cap width at 880px, but shrink to 88% of viewport on small screens */
|
||||
height: 540px; /* Fixed height */
|
||||
padding: 40px; /* Inner spacing on all sides */
|
||||
border-radius: 50px; /* Rounded corners */
|
||||
text-align: center; /* Center all text content */
|
||||
background: rgba(255, 255, 255, 0.08); /* Very subtle white tint — more transparent than before so the background breathes through */
|
||||
border: 2px solid rgba(255, 255, 255, 1); /* Slightly brighter border for a crisper glass edge */
|
||||
backdrop-filter: blur(8px) saturate(1.8) brightness(1.05); /* Firefox fallback — blur, colour boost, and slight brightness lift; Chrome overrides this via JS with the SVG refraction filter */
|
||||
-webkit-backdrop-filter: blur(8px) saturate(1.8) brightness(1.05); /* Webkit prefix for Safari compatibility */
|
||||
box-shadow:
|
||||
0 24px 60px rgba(0, 0, 0, 0.35), /* Large soft drop shadow for depth/lift */
|
||||
0 0 0 1px rgba(255, 255, 255, 0.08); /* Hairline outer glow ring */
|
||||
position: relative; /* Required so ::before/::after pseudo-elements position relative to the card */
|
||||
overflow: hidden; /* Clip pseudo-elements to the card's rounded corners */
|
||||
}
|
||||
|
||||
h1 em {
|
||||
font-style: italic;
|
||||
color: rgba(180, 210, 255, 0.85);
|
||||
}
|
||||
/* ── Main specular: top-left corner catch ── */
|
||||
.card::before {
|
||||
content: ''; /* Required to render a pseudo-element with no text */
|
||||
position: absolute; /* Layer it on top of the card without affecting layout */
|
||||
inset: 0; /* Stretch to fill all four edges of the card */
|
||||
border-radius: inherit; /* Match the card's rounded corners */
|
||||
background:
|
||||
radial-gradient(
|
||||
ellipse 60% 30% at 10% -5%, /* Tighter ellipse originating just above the top-left corner */
|
||||
rgba(255, 255, 255, 0.28) 0%, /* Bright white at the light source center */
|
||||
transparent 55% /* Fade out before reaching the middle of the card */
|
||||
),
|
||||
linear-gradient(
|
||||
128deg, /* Diagonal direction: top-left → bottom-right */
|
||||
rgba(255, 255, 255, 0.13) 0%, /* Broad glancing sheen starting at the top-left corner */
|
||||
rgba(255, 255, 255, 0.04) 30%, /* Dim mid-point to keep the fade gradual */
|
||||
transparent 55% /* Fades out before the center */
|
||||
);
|
||||
pointer-events: none; /* Prevent this overlay from blocking mouse interaction */
|
||||
}
|
||||
|
||||
.divider {
|
||||
width: 40px;
|
||||
height: 0.5px;
|
||||
background: rgba(255, 255, 255, 0.2);
|
||||
margin: 22px auto;
|
||||
}
|
||||
/* ── Glass rim: inset edge highlights ── */
|
||||
.card::after {
|
||||
content: ''; /* Required to render the pseudo-element */
|
||||
position: absolute; /* Layer over the card without shifting layout */
|
||||
inset: 0; /* Fill the card edge to edge */
|
||||
border-radius: inherit; /* Match card rounding */
|
||||
background: transparent; /* No fill — only the inset shadow matters here */
|
||||
border: 1px solid transparent; /* Placeholder border so box-shadow inset renders correctly on all sides */
|
||||
border-image: none; /* Ensure no gradient border overrides the transparent border */
|
||||
box-shadow:
|
||||
inset 1px 1px 0 rgba(218, 218, 218, 0.55), /* Bright top and left inner edge — simulates light hitting the glass rim */
|
||||
inset -1px -1px 0 rgba(0, 0, 0, 0.12); /* Darker bottom and right inner edge — simulates shadow on the far side */
|
||||
pointer-events: none; /* Let clicks pass through to card content */
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: clamp(36px, 6vw, 52px); /* Fluid size: min 36px, scales with viewport, max 52px */
|
||||
font-weight: 300; /* Light weight for an elegant look */
|
||||
line-height: 1.1; /* Tight leading for large display text */
|
||||
color: rgba(255, 255, 255, 0.92); /* Near-white, slightly transparent */
|
||||
}
|
||||
|
||||
h1 em {
|
||||
font-style: italic; /* Standard italic for emphasis */
|
||||
color: rgba(180, 210, 255, 0.85); /* Cool blue tint for italicised words */
|
||||
}
|
||||
|
||||
.divider {
|
||||
width: 40px; /* Short horizontal rule */
|
||||
height: 0.5px; /* Hairline thickness */
|
||||
background: rgba(255, 255, 255, 0.2); /* Faint white line */
|
||||
margin: 22px auto; /* Vertical spacing + horizontal centering */
|
||||
}
|
||||
|
||||
p {
|
||||
font-size: 15px;
|
||||
font-weight: 300; /* Light weight to match the heading style */
|
||||
line-height: 1.75; /* Generous leading for readability */
|
||||
color: rgba(255, 255, 255, 0.52); /* Dimmed white — secondary text hierarchy */
|
||||
}
|
||||
|
||||
/* ── Nav pill wrapper — fixed to top of viewport ── */
|
||||
.nav-wrap {
|
||||
position: fixed;
|
||||
top: 16px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
z-index: 100;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
/* ── The pill itself ── */
|
||||
.nav-pill {
|
||||
width: 160px;
|
||||
border-radius: 999px;
|
||||
background: rgba(255, 255, 255, 0.08);
|
||||
border: 1px solid rgba(255, 255, 255, 0.30);
|
||||
backdrop-filter: blur(8px) saturate(1.8) brightness(1.05);
|
||||
-webkit-backdrop-filter: blur(8px) saturate(1.8) brightness(1.05);
|
||||
box-shadow:
|
||||
0 8px 32px rgba(0, 0, 0, 0.25),
|
||||
inset 1px 1px 0 rgba(255, 255, 255, 0.45),
|
||||
inset -1px -1px 0 rgba(0, 0, 0, 0.10);
|
||||
overflow: hidden;
|
||||
transition: width 0.3s cubic-bezier(0.4, 0, 0.2, 1),
|
||||
border-radius 0.3s cubic-bezier(0.4, 0, 0.2, 1);
|
||||
}
|
||||
|
||||
/* ── Pill expands and corners soften when open ── */
|
||||
.nav-pill.open {
|
||||
border-radius: 22px;
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
/* ── The always-visible top bar: logo + chevron ── */
|
||||
.nav-pill-bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
height: 44px;
|
||||
padding: 0 18px;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.nav-logo {
|
||||
font-size: 14px;
|
||||
font-weight: 400;
|
||||
color: rgba(255, 255, 255, 0.88);
|
||||
letter-spacing: 0.06em;
|
||||
}
|
||||
|
||||
/* ── Chevron rotates 180° when open ── */
|
||||
.nav-chevron {
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
flex-shrink: 0;
|
||||
transition: transform 0.3s cubic-bezier(0.4, 0, 0.2, 1);
|
||||
}
|
||||
|
||||
.nav-pill.open .nav-chevron {
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
|
||||
/* ── Dropdown — hidden by default, slides down when open ── */
|
||||
.nav-dropdown {
|
||||
max-height: 0;
|
||||
opacity: 0;
|
||||
overflow: hidden;
|
||||
transition: max-height 0.3s cubic-bezier(0.4, 0, 0.2, 1),
|
||||
opacity 0.2s ease;
|
||||
}
|
||||
|
||||
.nav-pill.open .nav-dropdown {
|
||||
max-height: 300px;
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.nav-divider {
|
||||
height: 1px;
|
||||
background: rgba(255, 255, 255, 0.12);
|
||||
margin: 0 14px;
|
||||
}
|
||||
|
||||
.nav-link {
|
||||
display: block;
|
||||
padding: 11px 18px;
|
||||
font-size: 14px;
|
||||
font-weight: 300;
|
||||
color: rgba(255, 255, 255, 0.70);
|
||||
text-decoration: none;
|
||||
transition: color 0.15s ease,
|
||||
background 0.15s ease;
|
||||
}
|
||||
|
||||
.nav-link:hover {
|
||||
color: rgba(255, 255, 255, 0.95);
|
||||
background: rgba(255, 255, 255, 0.06);
|
||||
}
|
||||
|
||||
p {
|
||||
font-size: 15px;
|
||||
font-weight: 300;
|
||||
line-height: 1.75;
|
||||
color: rgba(255, 255, 255, 0.52);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue